![]() What I will say though is that Brotli offers a higher compression rate and has native support in Chrome & Firefox and so if you’re targeting bleeding edge browsers, choose Brotli. There’s a good (but old) thread in the unity forum about optimizing WebGL load times that explores Brotli & GZip. Head over to the publish settings and turn exceptions off, data caching on and set the compression format to either GZip or Brotli. What you do need to consider is compression. Since I’m going to allow the build on iOS I’m leaving Auto Graphics API turned on. For example if you’re not going to allow iOS you could turn off the Auto Graphics API and just build a WebGL 2.0 version but all of these settings are specific to your build. ![]() Video: Unleash 3D rendering with WebGL and Microsoft Edge Ophelie Lechat. Asm.js and WebGL for Unity and Unreal Engine David Voyles. Next we need to publish our build, take a look at the package settings, ideally you want to set the “other settings” section to limit the build to just what you need for your game. Download free virtual machines for Mac, Linux, and Windows.
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